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My Combat Tactics
FBBobMember
Posts: 55 FBBob’s
Combat tactics
(My ideas on how to win the game)
The Mission:
To capture 60% of the bases, from both countries
(Bishop & Rooks). By using superior Ground and
Air forces, to accomplish this goal.
How:
There are two basic ways of accomplishing this
task. The most common of these is with brute
force. By brute force, I mean taking away there
ability to fight. We do this by dropping every FH,
BH, and VH on the target base. The ideal scenario,
is to eliminate the logistics and re-supply
capabilities of the target base (ie: ord, troops and
yes even fuel).
The perfect scenario would be to eliminate any
possibility of any adjacent base of providing any
type of support (ie: ground, air or even re-supply).
The second is by using the element of surprise.
For a surprise attack to work, there are three keys
elements needed, stealth, speed and accuracy.
with out these your attack is worthless.
My Definitions:
Fighters;
Are for escort (bombers, hvy fighter), hunting and
recon
Attackers;
Attack aircraft are primarily used for ground support.
However within the game, they have a more
important roll. For the mass attacks, the should be
utilized to clean up any missed targets by the
bombers. Such things like any missed hangers, town
buildings etc.
In most cases, the attack aircraft should be the primary
aircraft used for a surprise attack. All though there are
a few occasions when they will support the bomber in
surprise attack missions.
Bombers;
These aircraft are good for shock & awe!!!! They can
be utilized at High, mid range, nap of the earth style
missions. If you have a good team of bombers, a
target base can be completely shut down in one pass.
The bomber is a great asset to use on logistical targets
as well.
Ground Vehicles;
GV are a great asset. But they do have limitations.
They are excellent for surprise attacks, as long
as the element of surprise can be maintained. They are
perfect for destroying the town, and eliminating there
logistics. However! They do require a lot of support,
whether it be logistical (supplies) or aerial recon.
Nine times out of ten the mission will fail with out this
support.
Aircraft carriers;
(my personal pet peeve)
The aircraft carrier, commonly known as the CV. Now
for those who do not know, the CV is supposed to a
mobile unknown air field (to the enemy). In real life
and in the game it is designed for over the horizon
attacks. Whether they be
high alt or nap of the earth. What’s over the horizon?
The horizon is as far as the eye can see. Which is
twenty miles, so we should launch our attacks from
outside of twenty miles. Now I am aware of the
constraints, of getting troops from a battle group.
This just mean, better planning from the mission
organizer. Such as planning your prep time to match
the arrival of the battle group.
What do I mean by prep time, it is dropping all
hangers, eliminating shore batteries, taking out the
ordinance, and yes I would say dropping the fuel as
well. I know it does not drop below 75% but it takes
that much longer to re-supply the base (for them). So
what if we have to re-supply. It is our base now and
more perk points for us for re-supplying it.
In closing;
Gentlemen, in no way is this an actual military doctrine.
This is just my idea on how to play and win the game. What I used to compile this is ten years of game play, and some military experience. Am sure there is a lot of room for critiquing, and that’s what it is here for. It is meant to basis for us to build on, and to make us better and more organized game players.
Thanks
Your Humble CO
FBBob (Bob)
FBBob- General
Commanding Officer - Posts : 45
Join date : 2010-12-23
Age : 62
Location : Oceanside, CA
My Aces High II Stats
*As Of: 4/1/2011
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